State of Play is a provocation that sits across the realms of urban studies, activism and interior architecture. Informed by Guy Debord’s Situationist International Movement, State of Play is an investigation into urban public space appropriation. The project proposes a toolkit that responds to the politically bound and regulated status of public space. It is aimed at designers, and all those concerned with place-making and space-creating in an attempt to draw attention to the need to recover spontaneity and freedom in public space. The toolkit consists of two parts: The first part covers knowledge distilled from a series of 12 small-scale disruptions conducted in Melbourne CBD. These ranged from asking strangers for selfies to inviting the public to walk in an impromptu runway. The second part is a ‘manual’; a set of guides to assist and inspire potential disruptors to take action and further the current state of play.