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Monash Art Design & Architecture

Monash University

Monash Art Design & Architecture

(providing Flexible Networked Porosity for your future)

This studio challenges the dominant mechanical urban growth models of functional zoning and private development.

These instruments are useless against the self-organizing logic of the city resulting from self-interested individual behaviour.

Individuals that all essentially dress and behave the same.

Instead, we flip the usual Solid-Void relationship on its head. Porous spaces contain all of the vital public functions, activities and are vital agents in the city.

We extend our understanding of Porous spaces beyond to an equal territory for investigation for their activities and their flexible, indeterminate capacities.

We redefine cities as not objects, but as field relations.

We redefine action on the city as a game. You are the players. You also make the rules.

We study self-organizing nature of developers, and attempt to hijack this potential, combining Utopian thinking with Porous spaces.

Individuals will work individually, and score maximum points through self-interest that has positive self and group outcomes.

Students will extend the legacy of dynamic utopian models:

– Landscape Urbanist strategies help us extrapolate potential intersections from various urban systems such as waste and logistics.

– Metabolism helps us go vertically using strategies such as Group Form, Megastructures, Joint Cores, Capsules and Artificial Ground extending Fields and Porosity to 3d Matrix in the sky.

– Mat Building helps us reconceptualize Porosity as an active agent in traditional figure-ground relations resulting from subdivision and accretion as dynamic components.

We test these methods and tools for new visions of Fishermans Bend, currently the Melbournes most important yet understudied site.

no coding experience necessary

with Peter Charles

Monash University
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