The studio investigates alternative options for porosity within dense urban environments using generative coding techniques on the site of Fishermans Bend. Porosity could be understood as the field of void spaces that consist of a variety of functions both private and public.
These void spaces cater for the flow of people, resources, activity and systems.
The various void spaces of the city form an Ecology in relation to each other, simultaneously acting independantly and relying on each other.
By prioritizing how these void spaces are organized, they will form the structural armature for new alternative models of void/solid urban field conditions.
Building on the Utopian legacy of the Metabolists, Landscape Urbanists, New Urbanists and Team X, we will create future visions for Fishermans Bend.
We will use CityEngine and Python scripting within Grasshopper for generative potentials in studio, and Q-GIS /ArcGIS/ D3 to interrogate sets of maps and data visualization within the Architecture and the City History component to support. No scripting experience is necessary.
image - hitogahitoyobu, 2009, jessica in and peter charles