Studio Theme: The aim of this studio is to forge meaningful relationships between digital processes and physical conditions - to embrace the possibilities opened up by digital techniques without forgoing a phenomenological approach to design. We will aim to create architectural designs which utilise algorithmic processes but which are imbued with our memories and experiences, and inspired by patterns that exist in nature, in art, and in the world around us.
Program: The class will work towards the design of a pavilion that will be entered in the NGV 2017 Architecture Commission Design Competition.
Materiality: Students will gain experience in constructing complex geometric forms with real, procurable materials to achieve designs that have been devised using digital modelling programs. They will explore properties of a range of materials through direct testing, and solving problems related to the limitations of material properties.
Patterns: Patterns can be powerful tools to create visual effects, but beyond this, pattern theories are important in a range of disciplines, from mathematics, to software design, to the study of perception. Interestingly, research into patterns by architect Christopher Alexander has been influential to developments in the software community. Through assigned readings, students will consider the meaning, value and origins of patterns.
Assessing so ware: To what extent does the so ware we use limit and control design outcomes? Students will be encouraged to find and test digital programs in order to assess their usefulness and to demonstrate the extent to which digital programs can emulate material phenomena such as bending, tension and drapery.
Tutor: Julie Firkin Level: Studio 3 - process Monday Evenings 6-9pm Thursday Afternoons 2-5pm